Showing posts with label labyrinth lord. Show all posts
Showing posts with label labyrinth lord. Show all posts

Monday, November 16, 2015

The Wilds - An Ending, of Sorts

So, last week saw the end of my Wilds play by email Labyrinth Lord campaign. The party was completely wiped out in the depths of Blackpool Maze. This is just a final note to put a bow on the package, so to speak.

Monday, November 9, 2015

Wilds - Death Count Holding (For Now)

In which, the party continues to stand in the middle of the prepared ambush slugging it out. It does not go well, but no one else is dead, yet.

Saturday, November 7, 2015

The Wilds - Tasty Cleric!

Things are getting complicated for the party. One dead, one held, and one being dragged off by giant lizards (OK, he's dead too). This fight is getting pretty complicated and deadly. It started way back here.

Thursday, October 29, 2015

The Wilds - Death Pit, Round Two

This is a double-header update from The Wilds. The last turn involved a lot of maneuvering to little effect, but that all changed today.

Tuesday, October 20, 2015

Wilds - Two Steps Forward

The party has fallen into one of their periodic we move 10 feet and see what happens cycles, which I find kind of annoying, so this is a pretty short turn. I may have to implement the RFED (*) stress track for this game to get the group to move faster.

Thursday, October 15, 2015

The Wilds - Mop Up

Things are looking pretty good for the party, but there are still a few loose ends.

Wednesday, October 14, 2015

Wilds - Broken Ambush

The party was off to a shaky start, with a few people getting hammered hard by the giant lizard ambush. It didn't help that they lost initiative every round. Maybe things change.

Monday, October 5, 2015

Wilds - In the Dark

Raúguey says, "Did we come here to get the necromancer or hide? What's the plan? We're not running again, are we?"

Grendor takes the lead, “Form up everyone, we’re pressing west. Normal marching order. We’re heading to the northwest diagonal corridor and then south down West Hall. We’ll engage the enemy when we spot them, but keep your eyes open for possible ambushes. Let’s not let them decide where the battle is joined.” With grins on their faces, Strom and Raúguey move up to start the push.

Thursday, October 1, 2015

The Wilds - Tactical Retreat

Last turn, the party discovered an ambush set by a pack of kobolds in the pit. The kobolds fired once, retreated and barred the doors behind them. Confused party is confused.

Monday, September 28, 2015

The Wilds - Kobold Ambush

After exploring most of the level without encountering anyone, the party finds themselves engaged with missile using kobolds in the arena-like pit room.

Thursday, September 24, 2015

Wilds - Hall Crawl

Ohwatoo warns everyone to avoid the refreshed summoning circle as Durego examines the doors in the statue room for traps using his spell. No magic is detected, so the group opens the north door and works their way across the pit [I'm not going to mention the trap checking on each door]. There's nothing in sight in the east-west hall, so Raúguey, Durego and Strom keep watch while Ingvild and Mordikarr check out the secret passages and Maro and Grendor check the east hall that leads back toward the entry. It's all empty, as is the small room in the intersection.

"It's as if the place is abandoned," whispers Dagmarten.

"Maybe we scared them off, or deeper?" says Rawon. The cleric nods and falls in as the others move west toward the grate room, checking passages and rooms as they go.The rooms along the hall and just to the south are all empty, and most of the doors are open (the lever room is closed and appears undisturbed when Ingvild peeks inside).

Monday, September 21, 2015

Wilds - Fooling About

After the split-party misadventures of the last few turns, the group is ready to get back to the dungeon and put an end to the Necromancer once and for all. As usual, the random weather generator has the last laugh.

Start Date: April 1
Start Status: We won't get fooled again
Start Location: Outside Blackpool Maze

The Turn

"At least the rain will wash away our tracks," mutters Rawon as he watches Strom try to keep the small camp fire alight in the downpour.

"Always looking on the bright side, ain't ya," grumbles the dwarf as he succeeds in getting yet another piece of soaked wood to catch fire.

Sunday, September 20, 2015

Wilds - Divide and Conquor

So, the party decided to split up last turn, which lead to a bunch of short back and forth with one side. The following (hopefully) captures everything that happened and gets us caught up.

Wilds players keep out, there are spoilers!

Thursday, September 10, 2015

Wilds - Goals and Objections

When Ingvild starts unlocking the next door, Durego shakes his head and moves back down the hall. "Where are you going?" whispers Rawon.

"This is a waste of time and dangerous to boot. I'm going back up to Pillar Hall. We need to get back to what we're here to do." The priest moves past Ohwatoo, who is still watching the pit room, and starts up the ladder.

Monday, September 7, 2015

The Wilds - More Doors

After a little contention, the group finally agrees to some cautious exploration before heading back up the rope ladder for another stab at the necromancer.

Saturday, September 5, 2015

Monday, August 31, 2015

The Wilds - Tight Quarters

As the group discusses the plan for getting down in the hole, Saurabh speaks up, "I think Ingvild has a good idea. Let's save the levitation for escape, not for getting down. We have a rope ladder, and these rocks are big enough to serve as a secure tie-off. Use a length of rope to suspend the ladder from the rocks, cover the exposed parts with some of the debris here, and get moving." [Recall that at least some of the previous room occupants have used the crevice as a disposal chute.]