Tuesday, May 23, 2017

The Colony - Turn 14 - Descent into the Den

The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.

Thursday, May 18, 2017

The Colony - Turn 13 - Mapping

The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.

Wednesday, May 17, 2017

The Colony - Guns

It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.

Monday, May 15, 2017

The Colony - Turn 12 - Road Trip

The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.

Thursday, May 11, 2017

The Colony - Turn 11 - The Return

A relatively short turn, as the party is approaching their deadline to return to the White Tulip.

Monday, May 8, 2017

The Colony - Turn 10 - Peace in the Shade

The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.

Thursday, May 4, 2017

The Colony - Turn 9 - Conversations in the Shadows

The party has stumbled upon an encampment of... something. Brigg the monk tries to talk to them, while Smoke warns the other about the possible threat.

Monday, May 1, 2017

The Colony - Turn 8 - Creeping

The party continues their explorations in the Old City beneath New Kavlin. Sim, Maarek, and Kessel return to the White Tulip after their excursion outside the city and tell the party what they've learned.