Wednesday, September 30, 2015

Minecraft - Citybuilder Stage One: Complete!

First Settlement
The first stage of my Citybuilder Challenge is now complete. It took more time than I'd hoped, mostly because I was too lazy to upgrade my house while I messed around with the town wall design (you can see it in the background of the image above. Let's check the list.

Tuesday, September 29, 2015

Minecraft - City Builder Challenge

I haven't played Minecraft in a while, since patch 1.8.0 or so, and I feel like building something, so I've decided to take on a City Builder Challenge. The basic idea of this challenge is to build a complete city using guidelines and limits outlined on the linked page. There are five phases, plus a bonus phase. Hopefully using this as a structure for my play will get me past the usual "build a few buildings, get bored and start over" ennui I usually encounter in Minecraft.

Monday, September 28, 2015

The Wilds - Kobold Ambush

After exploring most of the level without encountering anyone, the party finds themselves engaged with missile using kobolds in the arena-like pit room.

Friday, September 25, 2015

Tile of the Week #94

It's time for a Tile of the Week post! Today's tile is a watery cavern that runs right past a small finished chamber with double doors. Connected? Maaaaybe.

Player Map



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, September 24, 2015

Wilds - Hall Crawl

Ohwatoo warns everyone to avoid the refreshed summoning circle as Durego examines the doors in the statue room for traps using his spell. No magic is detected, so the group opens the north door and works their way across the pit [I'm not going to mention the trap checking on each door]. There's nothing in sight in the east-west hall, so Ra├║guey, Durego and Strom keep watch while Ingvild and Mordikarr check out the secret passages and Maro and Grendor check the east hall that leads back toward the entry. It's all empty, as is the small room in the intersection.

"It's as if the place is abandoned," whispers Dagmarten.

"Maybe we scared them off, or deeper?" says Rawon. The cleric nods and falls in as the others move west toward the grate room, checking passages and rooms as they go.The rooms along the hall and just to the south are all empty, and most of the doors are open (the lever room is closed and appears undisturbed when Ingvild peeks inside).

Monday, September 21, 2015

Wilds - Fooling About

After the split-party misadventures of the last few turns, the group is ready to get back to the dungeon and put an end to the Necromancer once and for all. As usual, the random weather generator has the last laugh.

Start Date: April 1
Start Status: We won't get fooled again
Start Location: Outside Blackpool Maze

The Turn

"At least the rain will wash away our tracks," mutters Rawon as he watches Strom try to keep the small camp fire alight in the downpour.

"Always looking on the bright side, ain't ya," grumbles the dwarf as he succeeds in getting yet another piece of soaked wood to catch fire.

Sunday, September 20, 2015

Wilds - Divide and Conquor

So, the party decided to split up last turn, which lead to a bunch of short back and forth with one side. The following (hopefully) captures everything that happened and gets us caught up.

Wilds players keep out, there are spoilers!

Friday, September 18, 2015

Tile of the Week #93

Here is today's Tile of the Week entry. Continuing the intersection and elevation change theme, this is a cave crossing with two cliff-like drops along the way. A finished hallway also connects to this geomorph, creating a four-way intersection.

Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

And, in case you missed the announcement, I've just released a bundle deal of Hexed Places, sandbox-style outdoor hexes suitable for use with most OSR-style games. I hope you'll check them out!

Friday, September 11, 2015

Tile of the Week #92

Today's Tile of the Week entry is a four-way intersection with an elevation change illuminated by a pair of everburning flames.

Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, September 10, 2015

Wilds - Goals and Objections

When Ingvild starts unlocking the next door, Durego shakes his head and moves back down the hall. "Where are you going?" whispers Rawon.

"This is a waste of time and dangerous to boot. I'm going back up to Pillar Hall. We need to get back to what we're here to do." The priest moves past Ohwatoo, who is still watching the pit room, and starts up the ladder.

Monday, September 7, 2015

The Wilds - More Doors

After a little contention, the group finally agrees to some cautious exploration before heading back up the rope ladder for another stab at the necromancer.

Saturday, September 5, 2015

Friday, September 4, 2015

Tile of the Week #91

Here is today's Tile of the Week entry, a simple four-way intersection with stairs leading up/down on three sides. These stairs could go up or down, so there are no direction arrows. I use several different stair types for different situations. Here's a snippet from the Dungeons in Blue FAQ that explains:

What's the deal with stairs? Shaded, unshaded, arrows, no arrows?

Shaded stairs are paths off the current level (up or down). Unshaded stairs are elevation changes within the current level. Arrows indicate direction, and stairs without can be interpreted as either up or down staircases.

Player Version




All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.