Thursday, April 30, 2015

Wilds - A Chilling Development

Durego shoves his way past the front ranks and strides into the room with his holy symbol raised before him. "Begone foul evil. You have no power here. You have no power over my companions. Begone from this place in the name of Erlinga. Begone."

Monday, April 27, 2015

Wilds - [Insert Title Here]

As the others move around the pit, some east, some south, Durego casts a spell (find traps). Rawon waits at the edge of the trap while Maro keeps watch on the north passage at the rear of the group.

Friday, April 24, 2015

Wilds - Back with a Plan

After a night's rest, the group is ready to head back to the crypts, better prepared for their chilling foes.

Tile of the Week #73 - Not a Corridor!

The latest Tile of the Week entry. I decided to do a mega-tile geomorph as a change of pace from the many pillared corridor tiles that I've been doing. It shows a natural cave with a river running through it. A few mineshaft corridors and chambers connect up to the cave.

Monday, April 20, 2015

Wilds - So Cold

Sorely wounded, the party regroups and immediately decides a retreat is in order. Those affected by the chilling aura try to warm themselves while the others gather their arrows and darts. Strom reaches into pale Durego's pack and pulls out the kettle. "Let's make use of this quickly, then get moving!"

Friday, April 17, 2015

Tile of the Week #71 and #72

The latest Tile of the Week entry. This is the final pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile #71

Tile #72

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, April 16, 2015

Wilds - The Icy Hand of...

Faced with a shadowy undead creature, the party reacts swiftly.

Monday, April 13, 2015

Wilds - Death's Door?

After watching Ohwatoo check the three sarcophagi in the last chamber for magic [none], Maro says, "You know, it's odd there are no inscriptions or writing anywhere in here."

Durego shrugs. "Maybe, maybe not. Most tombs of Erlinga's faithful have little in the way of markings or writing either. Perhaps the statues are markers for those entombed here."

"But we've found many more sarcophagi than statues," says the elf.

"Maybe they're the important people. The others... retainers? Slaves? Guards? Who knows what these people believed," Grendor is keeping watch as Ingvild examines the next set of doors for traps. "We ready to open this door?"

Friday, April 10, 2015

Tile of the Week #69 and #70

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile #69

Tile #70
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, April 9, 2015

Wilds - Turn About

As the others debate where to go next, Ra├║guey takes an interest in the statues while Strom Maro,
Ingvild, and Ohwatoo examine the open sarcophagus.

Wednesday, April 8, 2015

PBE Games Update

Time for another update on new PBE Games releases. This post covers late March and early April releases. Most of these are Dungeons in Blue related:

  • Mega Tile Eleven is a traditional dungeon complex with a fortified exterior entrance.
  • Mega Tile Twelve depicts a surface location, a small church with outbuildings and a graveyard. It has stairs / passages down too.
  • Mega Tile Thirteen has stairs and passages that link up with Mega Tile Twelve, so you can use the two tiles as a complete dungeon complex.
  • Mega Tile Fourteen is a large cavern cut by several chasms. Walls and drawbridges protect the crossing points.
  • Mega Tile Fifteen shows a watery cave with a few signs of occupation: a dock, a magical circle, and a few boards along the coastline.
  • Mega Tile Five Pack #3 is a discount bundle that includes these five Mega Tiles.
  • Transitions Two is a set of sixteen 50 x 50 foot tiles that show transitions between various corridor and cave types.
  • Sanded is an Uncommon Ground texture that depicts a smooth grainy stone texture.
Here's a look at a few preview images (one-third scale). You can see previews for all these new products on DriveThruRPG or RPGNow.

Mega Tile Twelve preview

Mega Tile Fifteen preview
Transitions Two preview
You may have noticed some rough, pillared passages in the Transitions Two preview. That's a new style of tunnel / chamber I've added to Dungeons in Blue. I use it for new construction and rough mineshafts. I have three sets of tiles in this style Coming Soon (TM). I'll also be putting out some full mixed tile sets in the near future. These expansion sets will make use of all tunnel, cave, and room formats. Again, Coming Soon (TM).

That's it for now. Thanks, as always for reading.

Monday, April 6, 2015

Wilds - Tomb-inated

The group continues to explore the underground complex they've discovered in hopes of finding their lost, dead companions.

Friday, April 3, 2015

Tile of the Week #67 and #68

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile #67

Tile #68

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, April 2, 2015

The Wilds - Crossroads is Under Attack!

"Be careful," says Dagmarten as he, Mordikarr, and Saurabh watch the others move toward the bowl, scouts in the lead. Ingvild nods, then he and Rawon start their careful descent. The pair circles the entire rim, then circles down, checking each of the doorways as they go. Once at the bottom they check the pool, and Ingvild tests the liquid with a branch. The pair returns to the rim, and the others gather near one of the big stone pillars.