Friday, February 27, 2015

Tile of the Week #57 and #58

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 57

Tile 58

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, February 26, 2015

Wilds - Sneakin'

After some grumbling discussion about scouting and spying, the party splits up. The main force retreats to the west. Their intent: find a temporary camp site where loud, armor-wearing party members can hunker down while stealthy scouts maintain watch on the entrance for the rest of the day and another night. Mordikarr and Dagmarten remain behind to keep watch. Since Rawon and Ingvild can both see in the dark, they'll take the night watch.

At dusk the night shift heads out, and an hour later the daylight scouts reach camp. They report no activity at the entrance, though there were some noises from inside as the sun set. It sounded like Stev was moving around and talking to himself.

Nothing of note occurs around the camp site for the remainder of the night. As night turns to morning the waxing moon disappears behind thickening clouds. Dawn is a gray and dreary affair. "Rain," mutters Dagmarten, as the first drops begin to fall from the lowering skies.

Shortly after sunrise (well, estimated sunrise), the scouts return and report. "It was busy last night," says Ingvild. "There are a fair number of those critters inside."

"And Stev."

"Right, and Stev. He came out right after dark, carrying that big chain of his. He didn't hang around for long. Looked around, sniffed the air, then headed off south."

"I swear he looked right at us," says Rawon.

"How could you tell? All those weirdly placed eyes..."

"Anyhow," continues Ingvild, "shortly after he left, three of the bug things came out and hung around the entrance for a while. Then five more. They all grouped up and went off to the northwest. I guess they were a hunting party. They were gone for a long time, four or five hours at least. When they came back they were carrying something, but we couldn't really see what it was. I'm guessing food."

"I think whatever it was, it was wrapped up in webs," adds Rawon.

"Any sign of the little ones?" asks Ohwatoo.

Rawon shakes his head. "Nothing else came out, and Stev didn't come back either, so he's still out here somewhere."

"Eight of those things? That's not good," mutters Durego.

"So what's next?" asks Raúguey.
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Monday, February 23, 2015

Wilds - I Spy

After a night and day of scouting [and a brief interruption caused by annoying email server issues], the party has a plan. Set an ambush near Hill Hole and try to sucker a few 'bug mans' out for a little party. I took advantage of the the email interruption to switch over my campaign wiki to Tiddlywiki 5, the latest version.

Friday, February 20, 2015

Tile of the Week - 55 and 56

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 55

Tile 56

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Tuesday, February 17, 2015

They Call it a Mine

Here's a quick WIP look at a new set of Dungeons in Blue tiles that are in the queue. I started messing around with a rough-hewn look for corridors and walls so I can do mines and new construction. This set is all ten-foot halls and chambers, but the next couple will also have some different connection sizes. This is a one-third scale preview.


I'm not sure when this will come out. I want to get the other two sets done, and I've been busting my hump on some freelance writing to pay the bills, so mapping time has been a bit limited. Don't worry, I have a bunch of stuff in the queue.

Monday, February 16, 2015

The Wilds - Moving Again?

With potential bug mans pursuit on the minds of some of the party, the majority wants to move camp and try to make it more difficult for the enemy to find the potentially vulnerable mules and guards. As the others pack, Mordikarr and Ingvild, two of the three characters against the move, decide to take action. "We're going to go back and set watch on the hole for the night, and see what goes on there. Send someone to relieve us in the morning and to tell us where camp is, and we'll report what we've seen."

Sunday, February 15, 2015

Wilds - Stop Picking at That!

With the spidery foes out of sight or fleeing, Ingvild comes up with a cunning (or suicidal) plan involving sneaking, invisibility, and fire. It seemed like a good idea at the time.

Friday, February 13, 2015

Tile of the Week - 53 and 54

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 53

Tile 54

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Monday, February 9, 2015

The Wilds - Stuck Up

The party split up, with three members trying to convince mutant-giant Stev to help the party. With a threat to the main group, everyone reunites in chaos...

Friday, February 6, 2015

Tile of the Week - 51 and 52

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 51

Tile 52
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, February 5, 2015

Wilds - Together again!

Well the party split up for the last couple turns, so I held off on putting together a public report until they reformed. For my players, this contains a few spoilers between the group. Nothing super secret, but you've been warned... Here goes...

Wednesday, February 4, 2015

Save or DIE!

Saving throws are one of those subsystems that provoke a lot of discussion, sometimes heated discussion. One of the hot-button features of saving throws is the save or die mechanic. Some people like the risk-all nature of a deadly saving throw. Others, not so much. In my opinion the best save mechanic is the one that works for your table, but that's not the main point here.