The center section of this tile moves left and right, and there are some convenient statues tucked away in various alcoves that might serve as trigger mechanisms. Of course once the walls move, whoever is using those statues might be in a bad way...
|Player Map - Centered|
|Player Map Left|
|Player Map Right|
|GM Map Centered|
|GM Map Left|
|GM Map Right|
Of special note, the tasty traps that line up neatly with the narrow statue access tunnels when the central mass shifts left or right. Divide and slaughter!
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Lastly, there are only a few days left on this special offer for half-price Dungeons in Blue - Tunnel and Cave. I've also just released More Tunnel and Cave, which contains sixteen additional tiles.