I haven't posted anything new from my Labyrinth Lord PBEM Wilds game in a while, because we're on a bit of a break. With the holidays approaching participation was down, and a couple players have lost interest in continuing. Right now the plan is to pick back up after January 1 and see where we stand.
As for Locky and Mordikarr, the PCs of those who have bowed out, well, I expect they'll end up something like this...
We just passed turn 100 in the game, which means 50+ weeks of two per week turns. That's a long time to play at the glacial pace of PBEM, so some losses are not surprising. We'll have to see if we have enough momentum / interest to keep going, or if we'll move on to something new.
Thursday, December 19, 2013
A few more days have passed (OK, several more days), and there is progress! Last time I mentioned finding a spider spawner in my mine. I've now turned that into an infinite string supply, which means I can finally get some sleep! If you're unfamiliar with Minecraft, string combines into wool, and wool and wood combine to make a bed. A bed lets you sleep through the night, skipping past a lot of cowering in the dark or fighting monsters.
|Home Ugly Home|
Wednesday, December 18, 2013
Some time has passed, work has been done, and improvements made. Nothing spectacular yet, but my little desert base is starting to take shape. I've spent several days in and around my original mine, finishing off the greenhouse, starting some security measures, and doing some harvesting and digging.
Monday, December 16, 2013
After a night of mining, that extended into the morning of day eight, I've come to a decision: I'll make this desert wasteland a solid base of operations. I've already started a mine shaft, there's ocean right outside the door, and trees that are close enough to harvest. With that in mind, I spent the day, poking around the area right next to my base, discovering a tiny patch of grass, which yielded one wheat seed; a small partially underground pool, which I'll turn into my indoor fishing pond; and a variety of dead shrubs, which are useless.
|Indoor Fishing is the Future!|
Sunday, December 15, 2013
After a couple false starts, getting lost in the desert, dying to a zombie horde, things are looking up! I spent the night doing some minor mining and found a couple nice pockets of iron, so I have some raw materials to work with now. My little hovel on the beach is nothing special, but it'll serve for now.
Saturday, December 14, 2013
Yep, it only took three days to die. After spending the night in the village I stumbled over, I ran outside a bit too quickly for someone with one life left. A skeleton put an end to me, and we know what that means... respawn!
Friday, December 13, 2013
Another day, another aaah, run away! After spending the night huddled in my little hole in the wall, I ran outside, hoping to find something useful. Instead I found several zombies, a giant spider, and a couple creepers. I managed to defeat the horde and gained a bit of string and some rotten meat for my troubles. At least I won't die of starvation.
- One Page Number Eight : Woodland Features and Hazards
- One Page Number Nine : Desert and Wastelands Features and Hazards
- One Page Number Ten : Plains Features and Hazards
- One Page Pack #2 : Containing #6 to #10
Lastly, I'm working on a quick set of Dungeons in Blue tiles that are simple corridors and intersections. One of my customers noted a distinct lack of plain connections, so I thought I'd pull together a quick set to fill the void. This should be done later today.
Edit: aaaand done! Corridors and Intersections is now available as pay what you want.
That's it for today. Have a good weekend!
Thursday, December 12, 2013
I haven't played Minecraft in quite a while. I went through a period of messing with mods, including some huge mod-packs full of technology and such, but got tired of keeping them up to date with core changes. Since things have changed a lot since the last time I really delved into the game, I decided to start from scratch with a vanilla world and check out what's new. Day one begins...
Last time the party was quasi-pursuing a group of troglodytes through the dungeon, hoping to finish off the pack before the creatures set an ambush or doubled back. The group got sidetracked when they rescued a human... slave? prisoner? food-source? from a pit in one of the nearby chambers. Carrying on...
Friday, December 6, 2013
I got tired of digging through the wiki for this stuff, so... tables!
Note that this information is now completely out of date. Retained for posterity.
|Frame||Constraint Resource||Item||1x45 Accord Merit Point||3x10 Accord Merit Point|
|Accord Assault||Methine||Assault Accumulators||Weapons Grade Crystite||Hardened CPU|
|Firecat||Nitrine||Firecat Thermocouples||Tactical Firmware||Milspec Actuator|
|Tigerclaw||Octine||Tigerclaw Transducers||Weapons Grade Crystite||Classified Energizer|
|Accord Biotech||Xenografts||Biotech Nano-Manipulators||Tactical Firmware||Hardened CPU|
|Dragonfly||Biopolymer||Dragonfly Bio-Diffusors||Weapons Grade Crystite||Milspec Actuator|
|Recluse||Petrochemical||Recluse Nano-Toxins||Tactical Firmware||Classified Energizer|
|Accord Dreadnaught||Ceramics||Dreadnaught Dampeners||Weapons Grade Crystite||Hardened CPU|
|Arsenal||Radine||Arsenal Magnetic Accelerators||Weapon Grade Crystite||Classified Energizers|
|Mammoth||Silicate||Mammoth ArcNodes||Weapon Grade Crystite||Classified Energizers|
|Rhino||Carbon||Rhino Energizers||Tactical Firmware||Milspec Actuator|
|Accord Engineer||Toxins||Engineer Arrays||Tactical Firmware||Hardened CPU|
|Bastion||Regenics||Bastion Dielectrics||Weapons Grade Crystite||Milspec Actuator|
|Electron||Anabolics||Electron Accelerators||Tactical Firmware||Classified Energizer|
|Accord Recon||Iron||Recon SIN Configuration Module||Weapons Grade Crystite||Hardened CPU|
|Nighthawk||Copper||Nighthawk Target Acquisition Unit||Weapons Grade Crystite||Classified Energizer|
|Raptor||Aluminum||Raptor Electroconductors||Tactical Firmware||Milspec Actuator|
|Item||Thump Dump||Copacabana||Trans-Hub Command||Sunken Harbor|
|Weapon Grade Crystite||x||x|